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The medium the maw
The medium the maw













The Medium, first and foremost, is not scary. Instead, it’s just another example of why Bloober shouldn’t handle Silent Hill and why it probably can’t, barring some major changes to the team and its philosophy. But The Medium (which was just ported to PlayStation 5) isn’t proof the Polish team should be given the keys to Konami’s franchise. The two entities are collaborating on something and all signs (including a VideoGamesChronicle report) are pointing to it actually being another entry in the dormant horror series. If I were to guess, I'd say it was stretched out to be the big Xbox game to kick-off 2021, but it simply isn't that and would have been better as a tighter experience.The Medium, in many ways, feels like an interactive pitch document Bloober Team made for Konami in order to get the greenlight for a Silent Hill game. Which is disappointing to say, as there was a lot I liked about The Medium when I first entered the hotel. Pair that with the somewhat repetitious nature of the game’s puzzles and I was more than ready for the credits by the time they began to roll.

the medium the maw

It's like the developers didn't trust in telling the story of the game more naturally and had to include several flash-back sequences that were quickly the most tedious parts of the game.

the medium the maw

And at roughly 8-hours to beat, I felt like the game more than overstayed its welcome by the time I finished it. The Medium's narrative quickly gets somewhat convoluted and reliant on flash-backs to move the story forward. The Medium just never did anything that got close to being as exciting as that moment again. One sequence in the game has Marianne running from the monster while blinking in and out of the two realms, making for one of my favourite moments in the game. The Maw is genuinely creepy, but it never fully reaches its potential. Overall the scares in The Medium are few and far between. X scenario where he could show up anywhere, he shows up in scripted areas, but he's effectively scary each time.

The medium the maw skin#

It's genuinely scary, mostly in part to the creepy performance of Troy Baker whispering about wearing your skin as you attempt to evade it throughout the hotel. Later in the game, there are a couple of more exciting puzzles in The Medium, but I wish the game had more variety in its first half as the spirit-realm puzzles get boring pretty fast.Įarly in The Medium, you'll meet 'The Maw', a monstrous and evil spirit that chases Marianne down with the intent of devouring her soul. By finding a source of energy on the other side, she's able to shock the elevator into opening up in the real world. Marianne can force herself into just controlling her spirit realm body for a short period and can walk out of the elevator.

the medium the maw

For example, early in the game, Marianne gets stuck inside an elevator in the real world, but it's open in the spirit realm.

the medium the maw

The spirit realm split is what leads to the majority of the puzzles of the game. She’s a likable lead, but the way in which the story is told made it hard for me to get too attached to the themes in play here. Marianne delves deeper into the hotel to uncover a dark history, traumatic events and a monster lurking inside the hallways. As the story unravels you learn more about Marianne’s past as well as where her powers come from. As Marianne begins exploring the building, she finds material and documents that belong to Poland's communist past and meets the spirit of a young girl calling herself Sadness. Something terrible has happened at the hotel. As soon as she arrives, Marianne can sense the density of spiritual power there. Marianne, a medium, is drawn to an abandoned Polish hotel after a mysterious caller begs her for help. It's a passion project for the developer, and you can feel that, but unfortunately, it is a disappointment and not the true "next-gen horror experience" that fans are looking for. The Medium doesn't feature the survival horror elements of Silent Hill, but it does have thematic similarities, similar story beats and most prominently uses fixed camera angles that the player cannot control. It's been over ten years since we saw the release of a Silent Hill game, a fact I couldn't help but keep thinking about as I played The Medium. Developer Bloober Teams follow up to their Blair Witch game is heavily inspired by the Silent Hill franchise.













The medium the maw